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​CV



Elena Kokkinara

Current city: Barcelona

E-mail: elena@inflight-vr.com

Phone: +34635893209

Professional info
 

I am a Virtual Reality expert with 7 years of experience on VR development and research with references in psychology and neuroscience; proficient in software programming in C++ and C# / .NET with expertise in Computer Graphics; 7 years of experience with Unity3D game engine and Virtual Reality technologies; 1 year experience with Unreal Engine 4; 6 years of experience developing game-like applications for research purposes; accustomed to experimental design and scientific study methodologies, as well as problem solving on a theoretical and practical scale. Collaborated with international teams for the causes of EU funded projects. Participated as a demonstrator and speaker in big international conferences.

Work experience
 

Chief Technology Officer

Inflight VR 

Barcelona, Spain

 

[09/2016 – present]

Tasks: Product architecture and development, Product management and team leading, Reaserch and Development on VR trends

Post-doc Research Fellow

Graphics Vision Visualization lab (GV2

Trinity College Dublin (TCD), Dublin, Ireland

 

[04/2015 – 07/2016]

Tasks: Developing Virtual Reality applications for the requirements of European Commission funded projects; research on virtual character appearance and animation.

Technologies

Unity3D (+Andoid and iOS development), UE4,  Head Mounted Displays (including Oculus Rift and  GearVR), CAVE automatic virtual environment, OptiTrack Motion Capture System, InterSense Motion Capture System, Faceshift, g.tech medical engineering physio-devices, YARP, XVR, Photoshop, Maya, 3DStudioMax, Visio

Programming Languages

2010 - present

2010 - present

Phd student/ Developer

Experimental Virtual Environments for Neuroscience and Technology (EVENT-Lab)

University of Barcelona (UB), ​Barcelona, Spain

 

[10/2011 – 03/2015]

Tasks: Developing Virtual Reality applications for the requirements of European Commission funded projects; research on body ownership perception in Virtual Reality

C#, Java, C++, C, GLUT OpenGL, Javascript, Matlab, R, SQL, HTML, PHP, Perl, XML, Delphi

RDBMS

Oracle, SQL Server, MySQL

Design Approaches

Object oriented, Structure oriented, UML

Research assistant

Synthetic Perceptive, Emotive and Cognitive Systems (SPECS

University Pompeu Fabra (UPF), Barcelona, Spain

 

[10/2010 – 09/2011]

Languages

Greek (native)

English (fluent)

Spanish (moderate)

French (basic)

Tasks: Developing Virtual and Augmented Reality applications for the requirements of European Commission funded projects; research on animation frameworks and human non-verbal behaviour; tutoring MSc students on designing and developing experiments.

Software Engineer

BOSS Informatics, Athens, Greece

 

[11/2007 – 08/2009]

Tasks: Developing information systems through the entire development lifecycle, focusing particularly on implementation and testing; developing Graphical User Interfaces using Windows Forms in Visual Studio.NET; developing Web Services in Visual Studio.NET; providing product support resolving software bugs based on customer feedback.

Software Engineer (internship):

Aluminum of Greece, Distomo, Greece

 

[06/2006 – 08/2006]

Tasks: Developing parts of the business software system; deploying application as personal internship project; creating the reference manual for system software parts.

Education​
 

PhD in Virtual Reality with references in Psychology and Neuroscience 

Experimental Virtual Environments for Neuroscience and Technology (EVENT-Lab)

Department of Personality, Assessment and Psychological Treatments

University of Barcelona (UB)

Barcelona, Spain



[2011 - 2015​]

The main focus of my thesis was placed on the study of experiencing a virtual body representation as one’s own body within a virtual environment, as well as exploiting virtual reality technologies and the body-ownership illusion in order to manipulate self-perception; supervised by Prof. Mel Slater and Prof. Joan López-Moliner​. Associated with VR-HYPERSPACE project.



MSc in Computer Graphics Vision and Imaging

Department of Computer Science

University College of London (UCL)

London, UK

 

[09/2009 - 09/2010]

The MSc Computer Graphics, Vision & Imaging was an advanced Masters course at UCL providing training in computer graphics, virtual reality, machine vision and imaging technology from world-leading experts.

 

BSc in Computer Science

Department of Informatics

Athens University of Economics and Business (AUEB)

Athens, Greece

 

[10/2003 - 02/2008]

The BSc in Computer Science aimed to prepare scientists that will contribute substantively to the development of Information Systems. The course provided specialization in theoretical computer science, computer systems and networks, information systems and information security, databases and knowledge management, computational mathematics and scientific calculations.

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