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PUBLICATIONS

-Török, Á., Ferrè, E. R., Kokkinara, E., Csépe, V., Swapp, D., & Haggard, P. (2017). Up, down, near, far: an online vestibular contribution to distance judgement. PLoS one, 12(1).

-Kokkinara, E., Kilteni, K., Blom, K. J., & Slater, M. (2016). First Person Perspective of Seated Participants Over a Walking Virtual Body Leads to Illusory Agency Over the Walking. Scientific Reports, 6.

-Kokkinara, E., Slater, M., & López-Moliner, J. (2015). The effects of visuomotor calibration to the perceived space and body, through embodiment in immersive virtual reality. ACM Transactions on Applied Perception (TAP),13(1), 3.

 

​-Kokkinara, E., & Slater, M. (2014). Measuring the effects through time of the influence of visuomotor and visuotactile synchronous stimulation on a virtual body ownership illusion. Perception, 43(1), 43-58.

Conference Papers:

-Ferstl, Y., Kokkinara, E., & McDonnell, R. (2016, July). Do I trust you, abstract creature?: a study on personality perception of abstract virtual faces. In Proceedings of the ACM Symposium on Applied Perception (pp. 39-43). ACM

-Kokkinara, E., & McDonnell, R. (2015, November). Animation realism affects perceived character appeal of a self-virtual face. In Proceedings of the 8th ACM SIGGRAPH Conference on Motion in Games (pp. 221-226). ACM.

-Kokkinara, E., & McDonnell, R. (2015, September). The Effect of Animation Realism on Face Ownership and Engagement. In Proceedings of the Facial Analysis and Animation (p. 11). ACM.

-Soyka, F., Kokkinara, E., Leyrer, M., Buelthoff, H., Slater, M., & Mohler, B. (2015, March). Turbulent motions cannot shake VR. In 2015 IEEE Virtual Reality (VR) (pp. 33-40). IEEE.

-Kokkinara, E., Oyekoya, O., & Steed, A. (2011). Modelling selective visual attention for autonomous virtual characters. Computer Animation and Virtual Worlds, 22(4), 361-369.

 

 

-D'Cruz M , Patel H , Lewis L , Cobb S , Bues M , Stefani O , Grobler T , Helin K , Viitaniemi J , Aromaa S , Frohlich B , Beck S , Kunert A , Kulik A , Karaseitanidis I , Psonis P , Frangakis N , Slater M , Bergstrom I , Kilteni K , Kokkinara E , Mohler B  Person, Leyrer M  Person, Soyka F  Person, Gaia E , Tedone D , Olbert M and Cappitelli M (February-2014). Demonstration: VR-HYPERSPACE — The innovative use of virtual reality to increase comfort by changing the perception of self and space IEEE Virtual Reality (VR 2014), IEEE, Piscataway, NJ, USA, 167-168.

 

 



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